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The , on the other hand, has an extremely nice panel, as long as you don't spend too much time in virtual cockpit view - this plane wins my prize for worst virtual cockpit in FS and the way it flies on autopilot is hardly something to be proud of. The Caravan is available in a wheeled and an amphibious version - while the panel is OK, is no great shakes visually and the 2D outside views are dire. The detailing of the planes is so-so, but the amphibian is great fun to fly, because if you take care it can actually be taxied down a beach into the water and then flown off, as long as you to take care to raise the wheels before you go.

The problem with the Caravan is the flight model. I would expect third-party flight models to appear for this plane shortly, because this behavior can be fixed without too much trouble. My other criticism of the amphibian is that it won't drift realistically in the wind, making docking slightly less interesting than it might be and denying any opportunity to "sail" the plane, the way the pros do.

It is also a bit lively on the elevators, but who cares, because one of the real fun things in FS is that you can land the amphibian on any piece of blue water you can see, whether it be a lake, river or the sea.

This opens up huge new areas for exploration and explains my gut feeling that FS will trigger a bush pilot revolution in flight simulation. The Baron, by the way, has the best 2D panel in FS I don't know who designed it, but if I was Microsoft, I would get this part of the team to redo all the other panels for FS, assuming that the 2D panels make it that far. The reason I am hinting that 2D panels may disappear is because of the debut of the new virtual cockpit, seen in the screen shot below.

FS aircraft had virtual cockpits VCs , but they were static bitmaps which served the narrow purpose of providing a backdrop while you panned your field of vision around. In FS that has all changed and the virtual cockpits - where present, the Lear doesn't have one - now have working instruments. This is a huge step forward and many people are very excited about the possibilities that it offers; for example it is now possible to do an approach using the VC and to monitor the airspeed in many planes.

The VCs have been massively extended and you can near enough inspect the entire interior of the plane if you alter your point of view and use a hat control. One downside is that it isn't possible to adjust any of the instruments using the mouse in VC mode, unless you have a hardware panel.

My other criticism of the VCs is that the graphics are blurry and in addition it is difficult to set the point of view so that you can simultaneously see all the instruments you need to and fly the plane, but this is partly the fault of the aspect ratios of the monitors we use. The full set of commands now is:. Move eyepoint up - shift-enter Move eyepoint down - shift-backspace Move eyepoint right - ctrl-shift-enter. Move eyepoint left - ctrl-shift-backspace Move eyepoint forward - ctrl-backspace Move eyepoint back - ctrl-enter Reset eyepoint - space.

While this is very good news, it does provide a trap for the unwary on approach, because it is possible to spend so much time adjusting your VC view to get it just right that you end up doing a controlled flight into terrain. Don't forget that pressing the spacebar orientates the VC view straight forward for approaches - so remember to hit the bar when you flare. While this isn't quite the same view that a real pilot gets, it is near enough for simulation purposes and anyone who is having trouble with landings might like to try it.

The POV can now be moved forward and backwards as well as up and down, but Microsoft have yet again failed to address the fact that it is fundamentally wrong in the 2D view.

If you sit on an international airport runway in a real Cessna , you feel real small, I can assure you, even without a looming up behind you. Allowing for the fact that much of this effect is due to peripheral vision, applying a zoom factor of 0.

Moving outside the cockpit, again for reasons which are unclear to me, Microsoft have gone and altered the mechanics of the spot plane view. I can't see why they didn't just stick with the FS method, but in FS everything is geared towards you using a hat control. If you have such a thing you can pan all around the plane to your heart's content - if you haven't, you are stuck with eight fixed same-level FSlike views, tagged to the numeric keypad, and this quite rightly infuriates many users, who can't see what was wrong with the FS system, although in FS the sudden shifts in viewpoint can be minimised using the "gradual transitions" option.

Another big change is that it is no longer possible to fly the plane using the mouse, which is bad news for disabled folk who can't use joysticks. The instant video playback feature is a huge improvement on anything available in FS and I have spend many narcissistic moments watching myself executing difficult approaches thanks to this ace piece of programming I just love the bang when you crash.

The one thing that would really put the icing on the cake would be an option to pack the instant playback into a "video" that could be emailed to stun and amaze your friends. I don't see that this would be so difficult to do, assuming that the recipient had a copy of the same version of Flight Simulator. Presumably the sim uses coordinate data to reconstruct the flight.

Flight data swapped like this could be very useful for VA flight training, but the best thing about the instant video is that you can swap from cockpit to spot plane view at will and I used it to take many of the screen shots here. Nice one, Microsoft. The autopilot has also been "improved," to the consternation of many simmers. While in many ways this makes it behave more like modern passenger jet autopilots, it is very different to the FS autopilot and this has caught a lot of people out who have become used to engaging alt hold and then hand flying the directional axis, but there is a work around:.

The other problem with the autopilot is that capture of the ILS is nowhere near as good as it was in FS and capturing the localiser can be extremely tricky, especially in the jets. Over the years I have reviewed a number of ATC add-on products and none have had either the simplicity or the intuitive nature of the interface Microsoft have designed.

In my judgement, even a beginner, with no experience of ATC whatsoever, should be able to navigate his or her way through the menus and the "auto-tune" feature means that you don't even have to worry about the radios. As you can see in the panel screen shot, ATC choices are shown in a translucent overlay on-screen. When you select a choice that involves communication, you hear your pilot talk and the controller reply, backed up by text scrolling in the ATC window.

On the whole the ATC is reasonably realistic, but it has its limitations - you are stuck with the flight level you filed in your flight plan and neither can you ask for an alternative runway - so we can look forward to it being improved by third party add-ons. My favorite feature is "progessive taxi" which you can request after pushback; a pink line appears and all you have to do is follow it to get to your runway. Sure, it isn't the way things work in real life, but when you bear in mind that some international airports will turn taxiway lights on and off to guide you, it isn't totally unrealistic, either.

Both versions of FS offer the opportunity to experience failed instruments and mechanical systems, which will be useful to many student pilots simulating emergencies, and fun for simmers who just want to try something different.

In addition there is a flight analysis system, which can be used to show deviations from a flight plan and in the Pro version an "instructor" can monitor your progress - and perform limited skills tests - via an internet link. I haven't had time to test this section of FS yet, but I can see that it is likely to be popular with the VAs.

One of the biggest changes in FS is the least obvious. The adventure programming language APL is on it's way out of favor and is only minimally supported in the new version of the sim. This will be of immediate interest to many Virtual Airlines, some of which use adventures extensively.

All is not lost, however, because a new adventure interpreter called "ABL" was used to write all of the FS lessons - ABL should be documented in one of the SDK releases sometime between now and the end of The FS engine is capable of putting out some outstanding graphics and I am sure that many people have already wondered if it is possible to dump the boring old AI planes and replace them with more eye-catching liveries.

The anwer is yes, it can be done, but there is a catch. Known Issues V1. Golden Age Simulations Aeronca C3. Effect files are included with all models. Textures by Jens-Ole Kjolberg. P-3C Germany. P-3B AEW. P-3B Fire Fighter. Textures by Luis da Costa Pereira. Included old color textures by Luis da Costa Pereira. This P-3 series is an FSX legacy version.

The VC reads the default B By Joon Hwan Lee. FS Kansai International Airport, v1. The facility data for gate correction is contained. By Kazuhiro Miyazaki. Scenery incl. AI Traffic Mover V1. For use with TTools. By Thomas Molitor. This is a very high quality sound group for A A A A The wind effect will Includes panel and sounds. Having said that, it can be done and many freeware developers are already working on porting their existing FSX releases over to the new platform using various tools.

In this category, we will cover many of the different subcategories for the latest version including freeware aircraft whole models and repaints , scenery files such as airports, fixes, and photoreal, tools, and utilities, and many more sections to be added as releases become available.

We also, of course, have our new popular keyboards commands page available to our users. We feature a summary article that is updated regularly covering the "best of" add-ons for Microsoft Flight Simulator - read that here. Bookmark this page as it's the essential hub for all of the latest freeware releases and will be updated regularly as releases become available.

If you are a freeware developer with something specifically for the latest Microsoft Flight Simulator release, please see our notice in green at the top of this page - we'd love to list your files. Worth noting, we, of course, have many freeware Fly Away Simulation in-house developments and productions coming for the new sim. These include new scenery and aircraft.

Our selection of scenery enhancements and mods which include complete new airports, reworked airports based on the default, ground terrain, photoreal scenery, and fixes.



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