Some of us at ZONE are reserving judgement on this one, but it certainly appears to have all the right ingredients. At the very least it will propel the genre forward technically, but if it all comes off it could offer a superbly balanced gameplay experience.
But from what we've seen of it so far, we couldn't have been more wrong. Designed by the team that brought us Tomb Raider , Project Eden will be set in the future, when massive overpopulation causes major social divides.
With the slums increasingly rife with crime, the government decides to set up the Urban Protection Agency to try and keep the peace. One of the things that excites us most about Project Eden, is that it's going to be both a first- and third-person shooter.
By this we mean that, depending on your preference, you can choose which view you wish to play from. You'll control a team of four well-armed and highly skilled UPS agents, each with their own special skill, ranging from computer hacking to demolitions. As with Star Trek Voyager: Elite Force, you'll only control one character at a time, while the computer looks after the rest of your unit. However, you'll be able to hop from one member to the next, which will be particularly important in missions where your team has to split up to solve certain puzzles.
Also, if you've got access to a LAN, then you and three of your friends will be able to control one character each and play co-operatively. Core also deserves a huge round of applause for potentially solving the problem that so many third-person shooters suffer from.
Instead of having to always face your enemies during gun fights, you'll be able to run away and shoot over your shoulder at the same time. This is made possible by a mouse controlled aiming circle, which you direct independently from your keyboard-operated character. We've seen it work first hand, and it looks like it's going to be a pretty easy and effective control system to use. Project Eden is still some way off, but going by what we've seen so far, Core may well have another big fat hit on its hands.
While it's unlikely to have the impact Tomb Raider had on the gaming world, it's still sure to turn plenty of heads upon its arrival. We'll keep you posted. All is not well in the Garden of Eden both literally and figuratively.
After the population grossly exceeds the area of land on which to live, city engineers have started creating buildings that go up and up into the sky. With the richest and most affluent being allowed to purchase the dwellings closest to the sun and the clean air, the scourge of society dwells in the lowest regions of the cityscape where the downtrodden and diseased live.
Your team of Urban Protection Agency members UPA descends toward one of the lower levels in order to investigate missing technicians who were sent to repair the malfunctioning equipment at the "Real Meat" company. But what starts out as a routine missing person's investigation makes a wild turn down the unpredictable hallway of hell. You see, it's been awhile since anyone has been down this far and strange things have been happening Not too many years ago, Eidos Entertainment burst on to the scene with a little game called Tomb Raider.
The game was a marvel, with its killer controls, beautiful graphics, and stunning atmosphere and of course, the character Lara Croft. Now we are given another third person perspective adventure game, only this time you control the four members of an UPA squad, hell bent on getting themselves out of the mess they're in. Once the game is booted up, you are treated to a pretty decent intro where you will see one of society's wealthier children accidentally drop her teddy bear off an observation deck.
Down, down, down it goes falling deeper into the older buildings. As the teddy falls you can see the conditions worsen and the sun getting dimmer and dimmer until, finally, it hits the bottom. This intro is what I like to call 'foreshadowing'?
Well, from that scene I can honestly say I was pretty pumped about the game. The whole idea of an upper utopian society and a lower disturbed society isn't a new concept. Just look at the Judge Dredd comic books and you can practically see where the game designers got their idea. Not that this is a bad thing, mind you; it's definitely a cool and novel direction.
Starting off, you can select which member of the squad you would like to control. As you may suspect being a team of highly trained specialist will come in quite handy. More than once, Minoko will need to access a computer or Amber walk through a hazardous material laden area.
Part of the appeal of the game is that you can select any member of your team and either sends them off into different areas or lead the whole lot through the maze of corridors. Plus, when a gunfight breaks out, all the characters that you are not controlling will automatically start shooting at bad guys. Albeit, the bad guys always seem to want to kill the character you are controlling first. Speaking of gunfights, combat in this game was a bit lackluster.
Essentially, after having selected your weapon from a slightly annoying menu interface, you must use a free-floating Heads Up Display HUD to target your enemies. This HUD is controlled by the right analog stick and can be a bit strange to get used to, as there is usually a lot going on in front of you. All four characters start out with a Pulse gun but will eventually find other weapons of destruction. Thankfully so, since the locals you run into get progressively meaner and more difficult to deal with.
Personally, I thought there should have been a wider range of initial weapons. Amber is this hulking monster of a cyborg; it would have been cool if she started with something a bit more beefy, like a mini-gun or howitzer note: neither of the previously mentioned weapons are in the game, I just wished they were.
Yes, the introduction of sentry guns was a nice touch but I guess I just wished for more. This is an Eidos game -- I've been spoiled with cool weaponry in the past and it has been something I count on from them. While adventuring, the aforementioned HUD is also used to access items, doors, locks, etc.
That's good because it helps get the player into a groove sort of thing regarding the characters' movements and usage. But what I need to address is the fact that sometimes the clues or other critical points in the game are so minute that it can be a real pain in the butt to figure out what to do next. In some cases, it's too hard and will leave you feeling frustrated. Some people would call this a challenging game. Well, there is a difference between challenging and too precise, which is exactly what happens.
More than once I ran around a relatively small area not being able to figure out what the hell to do next when by some act of mere luck, my HUD pops up because I happen to be positioned in the perfect place to now access a lock that I had stood in front of nine times previously.
People who take anger management classes would do well to not play this game. Project Eden is not the worst to control that I have played, but it's far from the best. Nothing brings a game score down faster then unfriendly control schematics and menus. One of the coolest aspects of this game is that you can rig up your PS2 so that four people can play.
Each pick a character, and you attempt to play through the entire game in a type of co-op adventure. Only problem is that the screen then becomes divided by four and the clues become that much harder to find.
It would help if you owned a inch projection TV, as that is what I would consider an appropriate size for split screen action. There is also a death match mode you can play, but I found this too bland and no fun at all, almost as if the game makers were told to add it in because 'death match'? Pfffffttt, play the co-op mode, that's where the multiplayer fun is at. Well, Eidos isn't afraid of an explosion, that's for sure.
The trademark higher quality graphics are apparent and I really enjoyed the cut-scenes a lot. Characters look a little too predictable, although I thought Amber looked pretty cool with her streamlined android 'bullet'?
Other NPCs that you talk to are a bit drab, but the mutants and other baddies look effective enough. Some are more threatening looking than others, but still a good-looking monster is so much more fun to shoot at than a stupid one. Operatives can combine skills and improve them as they progress. Carter has nimble fingers and a better knack for interrogation. Minoko is a talented hacker who can handle any terminal. Amber is a weapons expert and hidden agent. They were sent to fix problems at the Real Meat factory, where all the equipment began to malfunction.
The equipment sent for repairs has disappeared without a trace, and four members of the UPA have received new orders. The site administration is not responsible for the content of the materials on the resource. If you are the copyright holder and want to completely or partially remove your material from our site, then write to the administration with links to the relevant documents. Your property was freely available and that is why it was published on our website.
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